Venue to let LEG-SC representatives chat unformally with LEG engineers and assignees, discuss about ongoing work, then move on for lunch altogether

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Android on ARMv8 - Progress Update (PRIVATE : Core and Club MEMBERS ONLY - Thursday 2Hrs) ARM - Progress on the 64 bit port of Android - (Guillaume Letellier(ARM), Serban (ARM) ) [30 min] Discuss progress on porting the kernel, bionic, system/core, frameworks, art, toolchain, googlev8, etc. Upstream status Linaro - Progress on Android 64/32 and 64/64 - (Amit Pundir) [30 min] Discuss progress on Android KitKat migration, release updates, Validation, power management, Roadmap for 2014, upstream status. Demo Android 64/32 on ARMv8-A Fast model Hands on session : Android development for ARMv8-A Fast models (Amit Pundir / Amit Khare / YongQin Liu) [45 min] Understanding the setup Getting the sources from Linaro releases Compiling and executing Android on ARM v8 model Validating Android and running CTS Questions and General discussion [15 min]

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The Toolchain Working Group have been working on improving feature support for ARM targets in GDB. Join us as we present the current status and discuss what we are planning to do next.

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Interviewer: Mike Levine, Director Global Talent Acquisition Panel: Deepak Saxena, Tech Lead Linaro Working Group Matt Porter, Broadcom Landing Team Tech Lead Benjamin Gaignard, Senior Engineer Graphics Working Group Linus Walleij, Senior Kernel Engineer Rob Savoye, Toolchain Engineer - Panel discussion on how Linaro operates with people spread over 30 different countries - Best practices to communicate with a global team. - Staying motivated while working remote. - Handling distractions and staying focused.

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Early experience with using ODP and implementing it on a networking SoC

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Traditionally, allocators have been tied to subsystems in the Linux world - userspace needed to decide which allocator to use in case there are multiple available allocators for a given usecase. How does user space interact with the kernel when memory needs certain hardware needs? Should user space know? Should user space care? With the UMM initiative, there is an interest in creating central allocator helpers that could help make various allocation idiosyncrasies transparent to userland. This session is to discuss needs of different userland use cases that could potentially benefit from this central allocator idea.

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Join the Toolchain Working Group to learn how we build and test the Toolchains we release, and how you can use the same tools to build your own toolchains.

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The first part is all about the Ne10 project - http://projectne10.github.io/Ne10 presented by Zhongwei Yao The second part is presented by Kui Zheng and covers Chromium optimization efforts for the HTML5 game engine (cocos2d-html5: www.cocos2d-x.org/wiki/Cocos2d-html5), Agenda: - Rendering backends of HTML5 2D game engine (Canvas2D(skia) / WebGL / DOM) - Chromium optimization for cocos2d-html5 - Drawing Primitive/paths - Particle system - Draw Image - Others: - e.g. Font rendering, Filter effects

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Android distribution integrates many community projects “external” folder, this presentation is to walk you through these projects and discuss the importance of migrating these to it’s latest versions from source. And in the process understand the impact of migration like API compatibility, build issues, framework dependencies etc.

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