Current progress with libperf and optimizing the considerable overhead with syscalls, what to do next with tracing.

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Review feedback and ACK from maintainers, agree with ARMv8 maintainer on next steps towards acceptance, agree on driver review guidelines

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Several years ago runtime PM was merged to the kernel. Even if drivers and subsystems benefit of using it, there are still unresolved issues we need to address, especially when runtime PM is combined with system PM.

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The Toolchain Working Group have been working on improving feature support for ARM targets in GDB. Join us as we present the current status and discuss what we are planning to do next.

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Interviewer: Mike Levine, Director Global Talent Acquisition Panel: Deepak Saxena, Tech Lead Linaro Working Group Matt Porter, Broadcom Landing Team Tech Lead Benjamin Gaignard, Senior Engineer Graphics Working Group Linus Walleij, Senior Kernel Engineer Rob Savoye, Toolchain Engineer - Panel discussion on how Linaro operates with people spread over 30 different countries - Best practices to communicate with a global team. - Staying motivated while working remote. - Handling distractions and staying focused.

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Early experience with using ODP and implementing it on a networking SoC

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Traditionally, allocators have been tied to subsystems in the Linux world - userspace needed to decide which allocator to use in case there are multiple available allocators for a given usecase. How does user space interact with the kernel when memory needs certain hardware needs? Should user space know? Should user space care? With the UMM initiative, there is an interest in creating central allocator helpers that could help make various allocation idiosyncrasies transparent to userland. This session is to discuss needs of different userland use cases that could potentially benefit from this central allocator idea.

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Join the Toolchain Working Group to learn how we build and test the Toolchains we release, and how you can use the same tools to build your own toolchains.

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The first part is all about the Ne10 project - http://projectne10.github.io/Ne10 presented by Zhongwei Yao The second part is presented by Kui Zheng and covers Chromium optimization efforts for the HTML5 game engine (cocos2d-html5: www.cocos2d-x.org/wiki/Cocos2d-html5), Agenda: - Rendering backends of HTML5 2D game engine (Canvas2D(skia) / WebGL / DOM) - Chromium optimization for cocos2d-html5 - Drawing Primitive/paths - Particle system - Draw Image - Others: - e.g. Font rendering, Filter effects

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Android distribution integrates many community projects “external” folder, this presentation is to walk you through these projects and discuss the importance of migrating these to it’s latest versions from source. And in the process understand the impact of migration like API compatibility, build issues, framework dependencies etc.

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